1/3 Countershake
2/3 Countershake
1/3 Roll Out to a Column
2/3 Roll Out to a Column
1/4 Cross
1/4 the Alter
1/4 the Alter and Circulate
1/4 Wheel to a Diamond
3/4 Cross
3/4 the Alter
3/4 the Alter and Circulate
3/4 Wheel to a Diamond
About
All 8 Cross Cycle
All 8 Cycle and Wheel
All Tie
Alter the Diamond
Anchor the Anyone and Any Call
Any Call An Anchor
Any Call An Anchor But 
Any Call and 1/4 More
Any Call and Anything
Any Call Clear out
Any Call Cooperate
Any Call Cooperate But
Any Call Cover Up 
Any Call Cover Up But
Any Call Like a Rigger
Any Call the Hinge
Any Call the Wave
Any Call the Plank
Any Call to a Diamond (e.g., Chain React)
Any Tagger's Dream
Any Tagger's nightmare
Any Tagging Call and Dodge
Any Tagging Call and Spin
Any Tagging Call Back
Any Tagging Call Eroo
Any Tagging Call er's Flow
Any Tagging Call er's Flow but Criss Cross It
Any Tagging Call er's Flow but Cross It
Any Tagging Call the Yellow Brick Road
Any Tagging Call the Yellow Bricking Any Call
Any Tagging Call to a Diamond
Any Tagging Call to an Hourglass
Any Tagging Call to an Interlocked Diamond
Any Tagging Call your Cross Neighbor
Any Tagging Call your Criss Cross Neighbor
Anycall the Top
Anyone Advance to a Column
Anyone Break the Alamo
Anyone Cross Kick by N
Anyone Cross Run the Top
Anyone Cross Swivel
Anyone Curve Direction
Anyone Finish the Stack
Anyone Hop
Anyone Kick by N
Anyone Mark Time
Anyone Pinwheel
Anyone Left Anchor N/4
Anyone Right  Anchor N/4
Anyone Run the Top
Anyone Run the Wheel
Anyone shove off
Anyone Swivel
Anyone Tie
Anything em Up
Bail Out
Barge the Action
Barge Thru
Barrel of Fun
Beau Tie
Beep Beep
Belle Tie
Bias Trade Circulate
Bits and Pieces
Brace Yourself
Bridge the Gap
Bring us Together
Buckle and Any Call
Bypass
Call and 1/4 more
Cast a Net
Cast an Anchor
Cast an Anchor but
Centers Cut Out
Centers Out
Chain Reaction But Any Call
Change O
Change the Apex
Chase the Tag
Cheerio
Checker Diamond
Chip Off
Circle 1/2 to a Wave
Circle the Tag
Clean Sweep N/4
Clear Out
Clear the Centers for an Any Call
Clover the Horn
Clover the Wave
Cloverflo
Cloverleaf Turn
Collapse the Setup
Complete the Tag
Connect the Diamond
Continue to Invert Another N/4
Continue to Invert the Column
Contour the Line
Convert the Triangle
Cooperate
Cooperate but
Coordinate to a Diamond
Counteract
Counterpoint
Countershake
Cover Up
Cover Up But
Crackle
Create a Column
Create a Diamond
Criss Cross Double your Pleasure
Criss Cross Follow to a Diamond
Criss Cross Follow to an Hourglass
Criss Cross Steps at a Time
Criss Cross the Diamond
Criss Cross Shadow to a Diamond
Criss Cross Shadow the Column
Cross and Divide
Cross Belle Tie
Cross Beau Tie
Cross Breed Thru
Cross Counterpoint
Cross Cykick
Cross Double Down
Cross Double Your Pleasure
Cross Follow Thru
Cross Follow to an Hourglass
Cross Linear Cycle
Cross Make a Pass 
Cross Make a Pass But Any Call
Cross Mini Pleasure
Cross No One Tie
Cross Pair the Line
Cross Reactivate to a Diamond
Cross Replace the Column
Cross Replace the Column But Any Call
Cross Run Away
Cross Sashay
Cross Shadow to a Diamond
Cross Straight Away
Cross Straight Away But Any Call
Cross the Top
Cross Tie
Cross to a Diamond 
Cross to a wave
Cross to an Hourglass
Cross to an Interlocked Diamond
Cross Trade your Neighbor
Cross Walk and Dodge
Crosstown Roll
Curl Apart
Cut Across
Cut the Anything
Cycle and Any Call
Cykick
Derby
Detract N
Deuces Wild
Diamond Inlet 
Diamond Outlet
Diamond Recycle
Divi Up
Divide
Dixie Chain
Dixie Derby
Dixie Spin
Double Down
Double the Wave
Double your Pleasure
Dream
Easy Does It
Ends Cut In
Erase
Exchange the Formation
Explosion
Explode the Clover
Explode the Cross Clover
Fall into a Column
Fan and Cross Thru
Fan Back
Fan the Gate
Fan the Gateing Any Call
Fan Thru
Fan Chain and Circulate In
Fiddle Around
Finish Advance to a Column
First Any Call
First Choice 
Flare the Star
Flip the Anything
Follow and Criss Cross
Follow and Cross
Follow the Yellow Brick Road
Follow the Yellow Bricking Any Call
Follow to an Hourglass 
Follow to an Interlocked Diamond
Go First Class
Gravitate
Hammerlane
Hang a Left
Hang a Right 
Hang Loose
Hinge and Trade
Hinge By X by Y by Z
Hit the Wall
Hop The Lock
Hop The Top
Hot Foot Spin
Hourglass Inlet 
Hourglass Outlet
I-J-K 1/4 the Alter
I-J-K-L 1/4 the Deucey
I-J-K-L Relay the Top
I-J-K-L 1/4 the Alter and Circulate
In Style
Inroll to a Wave
Interlocked Scoot the Diamond
Invert the 1/4 Tag
Invert the 1/2 Tag
Invert the 3/4 Tag
Invert the Tag
Jam Thru
Kick the Habit
Lead the Class
Lead the Way
Left On N
Left Orbit Circulate
Lift Off But Any Call
Linear Action but Any Call
Lines Walk In
Lock Em Up
Long Trip
Make a Pass
Make a Pass But Any Call
Mark Time
Mesh
Mini Pleasure
Mix the Line
N/4 Chain and Circulate In
Nice and Easy
Nicely
Nightmare
Nip and Tuck
No One Tie
Open Ups and Any Call
Orbitboard Any Call
Outpost
Outroll to a Wave
Pair the Line
Pass and Roll Your Criss Cross Neighbor
Pass and Roll Your Cross Neighbor
Pass and Roll Your Neighbor
Pass the Top
Peel and Trail the Deal
Peel the Wave
Pop
Press for Time
Presto
Push Off
Push Off But
Push Open the Gate
Quick Change
Quickwrap
Reactivate to a Diamond
Reciprocate
Recount
Relay the Diamond
Relay your Pleasure
Remember the Alamo
Replace the Column
Replace the Column But Any Call
Reverse Change O
Reverse flip the hourglass
Reverse the Diamond
Revert the 3/4 tag
Revert the 1/2 tag
Revert the tag
Revert the Any tagging Call
Revert the Any tagging Call 1/2
Revert the Any tagging Call 3/4
Ride the Tide
Right On N
Right Orbit Circulate 
Right Roll The
Rip the Line
Ripsaw
Roll Em
Roll Out the Barrel
Roll Out to a Column
Roll the Wave
Round Off
Round the Horn
Run Away
Run Wild 3/4 
Run Wild 1/4
Run Wild
Sashay thru
Scamper
Scatter Follow to a Diamond
Scoot Apart
Set Back
Sets in Motion +1
Sets in Motion +2
Settle Back
Shadow Formation Any Call
Shadow the Column
Shadow to a Diamond
Ship Ahoy
Short and Sweet
Short Cycle
Short Trip
Shortcut
Shuttle Any Call
Shuttle Direction
Siamese breakdown
Single Bring Us Together
Single 3/4 Circle Bring Us Together
Single Countershake
Single Hang a Right
Single Hang a Left
Single Hinge and Trade
Single Mark Time
Single Mix the Line
Single Scoot and Trade
Single Triple Wheel
Single Wheel to a Line
Slimdown
Snake
Snap
Snap Crackle and Pop
Snap the Diamond
Snap the Tag
Snap the 1/4 Tag
Snap the 1/2 Tag
Snap the 3/4Tag
Soft Any Call
Soft Touch
Spin a Wheel
Spin Back
Spin Chain and Circulate In
Spin Chain and Circulate the Gears
Spin Chain the Star
Spin Tag the Deucey
Spin Tag the Deucey direction
Spin Tag the Deucey call
Splash Any Call
Splash Direction
Splash
Split Cast
Split the Difference
Square Out
Square the Barge n/4
Square Turn Thru N
Stack the Wheel
Star to a Wave
Star to a Wave, Turn the Star N/4
Step and Any Call
Step Lively
Straight Away 
Straight Away But Any Call
Straightfire
Strike Out
Stroll and Cycle
Stroll down the Lane
Substitute
Swing About
Swing Chain calls
Swing to a Column
Switcheroo
Tag and Spin
Tag Circulate
Tag the Star
Tag the Star N/4
Tag the Star N/4 Turn it N/4
Tagger's Dream
Tagger's Nightmare
Tally Ho But Any Call
Tap the Anyone
Tap the Anyone 1/4 
Tap the Anyone 3/4
Tap the Anyone 1/2
The Action
The Difference
Tickle
Touch and Go N/4 By N/4
Touch N/4
Touch of Class
Touch Tone N/4 By N/4 
Touch Tone N/4 | Any Call By N/4 | Any Call 
Track and Anycall
Track to a Diamond
Trade Counter Rotate
Trade Your Neighbor
Trail and Peel
Trail and Peel the Deal
Trail Chain Thru
Trail the Bobbin
Trans Any Call
Transaction
Trim the web
Triple Cast
Triple Play But Any Call
Triple Turn
Triple Wheel
Trixie
Trixie Spin
Tunnel Direction
Tunnel Thru
Tunnel Thru Any Call
Turn and Left Thru
Turn and Q
Turn and Weave
Turn Away
Turn By
Turn On
Turnover
Turntable
Turntable, Centers as You Are
Twin Orbit Circulate
Twin Orbitboard Any Call
Unwrap Any Formation
Veer and Turn N/4 By N/4
Vertical Turn and Deal
Walk out to a Column
Walk the Clover
Walk the Cross Clover
Walk the Plank
Wheel Fan and Cross Thru
Wheel to a Diamond 
Wheel to a Line
Wheel to an Hourglass 
Wheel to an Interlocked Diamond
Wipe Out
With Finesse
With Magnetism
You All
Zip the Top
Zoomroll Circulate
Zoomroll to a Wave
